Sprite to spritesheet in seconds

From idea to spritesheet in seconds

Upload a single sprite, pick a moveset, and export engine-ready spritesheets automatically.

How the spritesheet generator works

Upload once, choose the moves you need, and AutoSprite assembles production-ready spritesheets in minutes.

1. Upload or create a character

Drop in any image or start from our presets and AutoSprite keeps everything aligned while you select the animations you need.

  • No manual trimming, padding, or renaming.
  • Pick idle, walk, run, jump, attack, or custom moves per direction.

2. Preview

Play your character instantly in the browser. Toggle moves, test collisions, and tweak settings while AutoSprite updates the preview in real time.

  • Gamepad-style controls to feel movement instantly.
  • Adjust timing and loops, see results right away.

3. Export

Download PNG spritesheets and matching atlas files that drop straight into your engine or pipeline.

  • PNG sheet + atlas metadata.
  • Instant downloads ready for Unity, Godot, Phaser, and more.

Use it right away

Drop the exports into your favorite engine—no extra tooling required.

GameMaker

Turn exported frames into Sprites and Sequences without reordering, renaming, or slicing manually.

GameMaker sprite sequences

Phaser

Load the texture atlas and reference frame keys directly in your animations or Arcade Physics scenes.

Phaser texture atlas setup

Astrocade

Convert packed frames to Astrocade-ready strips with consistent indexes for your cartridge builds.

Astrocade sprite workflow

RPG Maker

Export character sheets and JSON you can map to RPG Maker’s character sets without reformatting tiles.

RPG Maker sprite setup

Controls you expect

You control the pacing, looping, and export behavior—then save everything as a preset for the rest of your team.

FPS per move

Set unique frame rates for idle, run, jump, or attack so each move feels right. Adjust numbers or drag sliders and the preview updates instantly.

  • Tune frame timing per animation in seconds.
  • Preview changes without re-exporting.

Loop start & end

Define the exact frames that loop so gameplay transitions stay smooth. Hold intro frames, skip tail noise, and lock on-beat cycles.

  • Set loop in/out points per direction.
  • Export metadata with loop hints intact.

Reusable presets

Save timing, loops, and export rules once and share them across characters so the whole team ships faster.

  • Create presets for genres or game modes.
  • Version settings and roll them out effortlessly.

Examples from real exports

See how AutoSprite formats spritesheets and metadata before you plug it into your build.

Spryte is our agile anime-style rogue—confident, playful, and engineered for behind-the-scenes reveals. Explore the free sprite pack

Why teams ship faster

AutoSprite removes the repetitive slicing work so you can stay focused on art direction and gameplay.

  • No manual slicing or PSD cleanup.
  • Frame names stay consistent between exports.
  • Reusable presets keep every sheet aligned.
  • Re-export with new art—layouts stay intact.
  • Consistent character proportions across every animation.
  • Lighting and color grading stay locked to your concept art.
  • Animation pivots and baselines match so swaps are seamless.
  • Versioned exports make QA and iteration safer for the team.

FAQ

Answers to the most common questions about AutoSprite exports.

What files do I get?

Every export includes a PNG spritesheet plus a atlas file with frame data. You can also grab individual frames from the ZIP.

Can I use these in commercial games?

Yes. The spritesheets you generate are yours to ship. Use them in prototypes, early access builds, or full releases.

How fast is the generator?

Most spritesheets render in seconds. Higher-resolution art and long custom loops can take a little longer, but the queue runs continuously.

Does it work with my engine?

Yes. Load the spritesheet and atlas in Unity, Godot, GameMaker, Phaser, Astrocade, or RPG Maker without reformatting. Works in virtually any engine.

Can teammates collaborate?

Share presets, reuse naming rules, and keep exports versioned so everyone builds on the same spritesheets.

How much does it cost?

AutoSprite starts free. When you need more exports, check the pricing plans for simple monthly or credit-based options.

Create a spritesheet in seconds

Upload one sprite, get clean exports, and keep your pipeline moving.