AutoSprite
MV · MZ · VX Ace

RPG Maker Sprite Generator

Your character, ready for the map.

Turn a prompt or character image into map animations for RPG Maker MV, MZ, and VX Ace. Choose the actions you need and export compatible character sheets with the layout assembled for you.

Start with a free account. Generation uses credits; exports require access to the source sheets.

Try an AutoSprite export

One character. Four directions.

48px cells · 144×192 PNG
Preview enlarged 4×

View the full sprite sheet
Complete RPG Maker MV sample: three columns and four direction rows
Browser preview of the exported PNG. Keep the $ filename prefix when importing into your project.

Try the workflow · No sign-in needed

From prompt or image to RPG Maker sprite sheet.
Try it for yourself.

Create your character, choose the motion you need, then preview and download a compatible sample sheet for MV, MZ, or VX Ace.

Interactive demo Sample character
01 / Create with a prompt

Your prompt.
Your character.

Example prompt

Pixel-art adventurer, spiky blond hair, blue scarf, leather belt.

CHARACTER IMAGE / SAMPLE
Ready to animate
Try this sample here. Make your own character in AutoSprite.Create my character
Where do I find this in AutoSprite?

In your character’s Preview, click RPG Maker beside Unity and Godot. Or use Spritesheets → Download All → RPG Maker Format. No pack yet? Choose Create Walk to go to Animate.

See the app screenshots
Using doors, chests, or other map objects? A filename tip.

For object character sheets that should align with the tile grid, add ! to remove the character offset and bush transparency. A single object uses both prefixes, such as !$Chest.png. The prefix controls placement; animation stays in your RPG Maker event settings. See filename rules and official references.

Choose your RPG Maker version

All three use 3 × 4 character blocks, individually or eight per combined sheet. Choose the export preset, then place the PNG in the right project folder.

RPG Maker MV

AutoSprite preset
MV / MZ (48px)
Single-action PNG · frame size
144 × 192px · 48 × 48px
Project folder
img/characters/
Assign the character
Database → Actors → Character, or Event → Image

RPG Maker MZ

AutoSprite preset
MV / MZ (48px)
Single-action PNG · frame size
144 × 192px · 48 × 48px
Project folder
img/characters/
Assign the character
Database → Actors → Character, or Event → Image

RPG Maker VX Ace

AutoSprite preset
VX Ace (32px)
Single-action PNG · frame size
96 × 128px · 32 × 32px
Project folder
Graphics/Characters/
Assign the character
Database → Actors → Graphic, or Event → Graphic

These are AutoSprite’s presets, not fixed engine limits. RPG Maker also supports custom character sizes. See the size reference.

Know what’s in the export

  • Your selected actions in individual or combined PNGs.
  • Actual facing views: down, left, right, and up.
  • Three chosen poses per direction, in each action block.
  • 48px cells for MV/MZ, or 32px cells for VX Ace.

No pack yet? Open RPG Maker from Preview or Download All and choose Create Walk. You’ll return to Animate with Isometric → 8-direction pack → Walk selected for the same character.

Before you export: each action needs accessible Down, Left, Right, and Up sheets from its pack. Free accounts use one unlock per RPG Maker pack; repeat downloads are free. Check credits and unlocks.

Highly consistent isometric directions: each pack generates eight views of the same character together. The exporter keeps Down, Left, Right, and Up from one pack version, with real views for both sides and no mirroring.

Map characters: this format does not include tilesets, face portraits, side-view battlers, or plugin-specific multi-frame animation sets.

See format details and troubleshooting

RPG Maker sprite questions

Quick answers on consistent direction packs, export options, and getting your character into the game.

Does AutoSprite work with RPG Maker MV, MZ, and VX Ace?

Yes. Choose your RPG Maker version when exporting, and AutoSprite assembles a compatible, transparent PNG for map characters such as heroes, followers, NPCs, and creatures.

These sheets use the engines’ standard character format, so no plugin is required to import them. Face portraits, side-view battlers, and tilesets use separate formats.

Import instructions for MV, MZ & VX Ace
How do isometric packs keep my character consistent in every direction?

Isometric animation packs are built for high consistency across all eight directions. Each action’s views are generated together, helping preserve the character’s appearance and motion as it turns.

  • Real views, no mirroring. The pack includes separately generated Left and Right views.
  • One pack version per action. The exporter takes Down, Left, Right, and Up from the same generation. It never mixes directions from different versions or separately redone sheets.
  • Four directions in the export. The pack has eight views; RPG Maker’s standard character sheet uses the four cardinal directions.
Compare all eight views in the interactive demo
Can I create a character from a prompt or my own image?

Yes. Describe your character or upload a reference image in AutoSprite, then generate isometric packs for the actions you want.

The exported PNG is a finished character sheet you can import into RPG Maker. It is not a collection of parts for RPG Maker’s built-in character generator.

Create your character
How do I create an isometric pack for RPG Maker?

Open your character’s Animate tab and generate the directions together in an 8-direction pack.

  1. Choose Isometric → 8-direction pack.
  2. Select the actions you need, such as Walk and Run, then click Generate packs.
  3. Wait for the spritesheets to finish. Each action needs accessible Down, Left, Right, and Up sheets before it can be exported.

No pack yet? You can still open RPG Maker export. Choose Create Walk to return to the same character’s Animate tab with the pack option selected. Complete packs can be unlocked in the exporter with one unlock per RPG Maker action.

AutoSprite Animate tab with Walk and Run selected and Isometric and Generate 2 packs highlightedView full-size screenshot
Select your actions and generate their eight directions together.
Where do I find the RPG Maker exporter?

There are two ways to open the same exporter:

  • From Preview: Click RPG Maker beside Unity and Godot in the Engine integrations row beneath Download Spritesheet.
  • From Spritesheets: Click Download All → RPG Maker Format.

Then choose your animations, RPG Maker version, and file layout. Preview the result and download your PNG or ZIP.

AutoSprite character Preview with the RPG Maker button highlighted beside Unity and GodotView full-size screenshot
The RPG Maker shortcut opens export settings directly.
Can I export Idle, Run, Attack, and other actions, or only Walk?

You can export any eligible isometric pack action, including Idle, Walk, Run, Jump, Attack, and custom actions. Walk is optional.

Select the actions you want in the exporter. Each gets its own block with three poses in four directions. Choose when to use each action inside RPG Maker; downloading the sheet does not automatically switch between actions in your game.

Should I choose combined sheets or one PNG per action?

Both layouts are compatible. Choose based on how you want to organize your actions in RPG Maker.

  • Combined sheets: Two to eight actions share one PNG, each in its own character block. Unused slots stay transparent. More than eight actions are split across sheets in a ZIP.
  • One PNG per action: Each action gets a separate file with a $ prefix. Multiple files are downloaded together in a ZIP.

With only one action selected, either option produces a single 3 × 4 sheet.

See layouts and action slots
How are the three poses chosen, and can I adjust them?

AutoSprite suggests three poses from the source animation to fit RPG Maker’s standard 1 → 2 → 3 → 2 loop. The middle pose is also used when the character stops.

  1. Preview the loop in Down, Left, Right, and Up.
  2. Click Show resting pose to check the middle pose.
  3. If needed, open Adjust frames and select poses from the full source animation. Your selections apply to all four directions.

The export keeps three poses per direction, not every source frame. Review the loop before downloading; automatic selection is a starting point, and the source must contain the poses you want.

RPG Maker exporter showing Walk and Run previews with direction buttons, Show resting pose, and Adjust frames controlsView full-size screenshot
Check the motion and resting pose for each selected action.
What size will my RPG Maker sprite sheet be?

AutoSprite sets the sheet dimensions for you based on your engine preset and file layout.

  • MV and MZ — 48 × 48px cells: 144 × 192px for one action; 576 × 384px for a combined sheet.
  • VX Ace — 32 × 32px cells: 96 × 128px for one action; 384 × 256px for a combined sheet.

A single action uses a 3 × 4 cell grid. A combined sheet uses 12 × 8 cells. These pixel dimensions are AutoSprite presets; RPG Maker also supports custom cell sizes.

See the sprite sheet size reference
How do I import the downloaded sheet into RPG Maker?

Extract the ZIP first if you downloaded multiple files, then copy the PNG into your game project:

  • MV / MZ: Use img/characters/, then select the PNG in Database → Actors → Character or a map event’s Image selector.
  • VX Ace: Use Graphics/Characters/, then select it in Database → Actors → Graphic or a map event’s Graphic selector.

For a combined sheet, select the action’s block. Keep the exported filename and playtest all four directions, including the resting pose.

Follow the full import guide
What do $ and ! mean in RPG Maker filenames?

Keep AutoSprite’s exported filenames: the character exporter adds $ when needed.

  • $ means one character block. For example, $MyHero_walk.png contains one 3 × 4 action block. Combined sheets do not use $.
  • ! is for map-object alignment. Use it manually for event images such as doors or chests that should sit on the tile grid. It removes the character’s upward offset and bush transparency.

A single object can use both: !$Chest.png. The ! prefix controls placement, not whether an object animates; configure that in RPG Maker.

See filename examples and official references
Why does my imported character look cropped or show the wrong frames?

This usually means RPG Maker is reading the PNG with the wrong grid. Check these three things:

  1. Import the RPG Maker Format PNG, not the original AutoSprite animation sheet.
  2. Keep $ at the start of a single-action filename. A combined sheet must not have $.
  3. Select the correct action block in the character image selector. Do not crop away the transparent slots in a combined sheet.
Troubleshoot your import
Can I try it before creating a paid account?

Yes. You can preview and download the sample sheets in this page’s interactive demo without signing in.

To make your own character, start with a free AutoSprite account. Generation uses credits, and free accounts can unlock a complete RPG Maker pack for one unlock. Check the credits and unlocks in your account to see what your character needs.

How credits and sheet unlocks work

Bring your next character into RPG Maker.

Start from an idea or an image. Choose your animation packs and engine preset, then export your character sheets.

Compare plans and credits