AutoSprite

Custom Animations

Create your own custom animations with the step-by-step wizard. Define poses, set timing, and generate unique movements.

Beyond the preset animations (idle, walk, run, jump, attack), you can create custom animations with any action you describe using the Custom Animation Wizard.

Starting the Wizard

Open Custom Animation

In the animation selection panel, click the "+ Custom" button to open the Custom Animation Wizard.

Wizard Step 1: Name Your Animation

Custom animation name input
Enter a unique name for your animation

Give your animation a unique, descriptive name:

  • hero_special_attack
  • cast_fireball
  • pick_up_item
  • celebrate_victory
ℹ️

Reserved names like "idle", "walk", "run", "jump", and "attack" cannot be used for custom animations.

Wizard Step 2: Choose Frame Generation Mode

Frame generation mode selection
Choose how to generate your starting and ending frames

Select how you want to create the starting and ending frames:

ModeDescriptionBest For
Let AutoSprite handle itAutoSprite generates frames based on your action promptQuick results, standard actions
Custom First Frame OnlyYou define the starting pose, animation flows naturallySpecific starting positions
Custom First & Last FrameFull control over both starting and ending posesComplex or precise animations
✨
Pro Tip:

Start with "Let AutoSprite handle it" for your first custom animation. You can always use the advanced options later.

Wizard Step 3: First Frame (Custom Modes Only)

First frame generator
Generate or upload your starting pose

If you chose a custom frame mode, you'll define the starting pose.

Generate or Upload

You have two options:

  • Generate - Describe the pose with a text prompt and AI generates it
  • Upload - Upload your own image for the first frame

Generation Tips

Use the Quick Add presets to build your prompt:

  • standing
  • relaxed
  • ready stance
  • facing right

Or write your own detailed description of the pose.

💡

The Prompt Helper toggle adds extra instructions to ensure the generated frame works well with AutoSprite (grey background, centering, consistent proportions). Keep it enabled for best results.

Wizard Step 4: Loop Choice (Custom First & Last Mode)

Loop choice selection
Choose whether to loop back to the first frame or create a unique ending

Choose how to handle the last frame:

Option 1: Use First Frame as Last (Loop)

Creates a seamless loop where the animation returns to the starting pose. Perfect for:

  • Idle animations
  • Breathing/floating effects
  • Repeating actions

Option 2: Generate Unique Last Frame

Create a different ending pose. Perfect for:

  • One-shot actions (attacks, jumps)
  • Transformation effects
  • Animations that end in a different state

Wizard Step 5: Last Frame (If Not Looping)

Last frame generator
Define the ending pose for your animation

If you chose to generate a unique last frame:

Generation Tips

Use the Quick Add presets:

  • full extension
  • peak action
  • dynamic
  • impact

Reference Toggle

Enable "Using first frame as reference" to ensure the last frame matches the style and details of your first frame for visual consistency.

Wizard Step 6: Describe the Action

Action prompt screen
Describe the motion that happens between frames

This is where you describe what happens during the animation - the motion between the first and last frames.

Good Action Prompts

  • "Character raises both arms and channels glowing energy between hands"
  • "Character swings sword in a wide horizontal arc from right to left"
  • "Character crouches low, then springs upward with arms raised"
  • "Character pulls back fist, then punches forward with full force"

Quick Add Presets

  • charges energy
  • swings weapon
  • leaps forward
  • casts spell
  • unleashes blast
✨
Pro Tip:

Be specific about body movement and direction. Instead of "attacks," describe the exact motion like "slashes downward with both hands on sword hilt."

Wizard Step 7: Review & Create

Review screen
Review your animation configuration before creating

Review your configuration:

  • Animation name
  • First frame (custom or auto)
  • Last frame (custom, auto, or loop)
  • Action description

Click "Create Animation" to save. The animation is now ready to generate.

After Creation

Once your custom animation is created:

  1. Select it in the animation panel (it appears with your other animations)
  2. Generate - Click Generate to create the animation frames
  3. Preview - Watch it in the preview player
  4. Regenerate if needed - Each regeneration costs credits

Tips for Great Custom Animations

Writing Effective Prompts

DoDon't
"raises sword overhead and slashes down""attacks"
"leans back, then throws fireball forward""casts spell"
"jumps and spins 360 degrees""does a cool move"

When to Use Each Mode

  • Auto Mode: Standard actions, quick iteration, testing ideas
  • Custom First Only: When starting pose matters but ending is flexible
  • Custom First & Last: Precise control, looping animations, specific poses required