AutoSprite

Astrocade Integration

Use your AutoSprite characters in Astrocade, the social gaming platform where anyone can create games.

Astrocade is a social gaming platform where anyone can create, share, and play casual games - no coding required. You can use your AutoSprite spritesheets directly in Astrocade by sharing public links.

Quick Start

Generate Your Spritesheet

Create and generate your character animations in AutoSprite. Make sure you have at least one completed spritesheet.

Make the Spritesheet Public

In the Spritesheets tab, find the animation you want to use. Toggle the "Make Public" switch to enable sharing.

Copy the Public Links

Once public, you'll see two links:

  • Sheet - The PNG spritesheet image URL
  • Atlas - The JSON file with frame data and timing

Click the copy button next to each link.

Use in Astrocade

In Astrocade's game creator, paste your public spritesheet URL when prompting or adding custom sprites. Astrocade will load your character directly from the link.

Example prompt: "Make an action game with this character: [paste your Sheet URL]"

What Gets Shared

When you make a spritesheet public, AutoSprite generates permanent URLs:

LinkFormatContains
Sheet URLPNGAll animation frames in a grid
Atlas URLJSONFrame positions, sizes, and timing data
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Public links are permanent and won't change. You can share them with teammates or use them across multiple Astrocade games.

Best Practices

Plan Your Game First

Before creating spritesheets, think about what your Astrocade game needs:

  • Casual games - Idle animation may be enough
  • Action games - Add walk, run, and attack
  • Platformers - Include jump animations

Organize by Project

Use AutoSprite's Guilds (folders) to keep characters organized per Astrocade game. This makes it easy to find and share the right spritesheets.

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Pro Tip:

You can make individual spritesheets public - you don't need to share all of them. Only share the animations your Astrocade game actually uses.

Troubleshooting

Links not working in Astrocade?

  • Make sure the "Make Public" toggle is still enabled
  • Try copying the link again - ensure you're copying the full URL
  • Check that your spritesheet finished generating (no loading spinner)

Wrong animation playing?

  • Verify you copied the correct spritesheet link (idle vs walk vs run)
  • Each animation type has its own public URL

Image not loading?

  • Public links require an internet connection
  • The URL should start with https://

Learn More

Unity Integration