AutoSprite

Asset Library

Manage non-character sprites like items, effects, and UI elements in the Asset Library.

The Asset Library is your workspace for non-character sprites: items, effects, props, and other game assets that need animation.

Asset Library interface
The Asset Library organizes all your non-character sprites

What Are Assets?

Assets are any animated sprites that aren't characters:

  • Items - Weapons, potions, coins
  • Effects - Explosions, magic sparkles, smoke
  • Props - Doors, chests, levers
  • UI Elements - Animated buttons, indicators

Unlike characters, assets typically have single animations rather than full movement sets.

Creating Assets

Open Asset Library

Click "Assets" in the main sidebar to switch from Characters to Assets view.

Create New Asset

Click "New Asset" and upload your base image.

Describe the Animation

Write what motion you want:

  • "Coin spinning and glinting"
  • "Treasure chest opening with sparkles"
  • "Fire flickering"

Generate

AutoSprite creates your animated asset as a spritesheet.

Organizing with Folders

Keep your assets organized with folders:

Creating Folders

  1. Click the folder icon in the Assets sidebar
  2. Name your folder (e.g., "Items", "Effects", "UI")
  3. Drag assets into folders

Default Folder

New assets go into the default "Uncategorized" folder until you organize them.

✨
Pro Tip:

Create folders for each game project to keep assets separated and easy to find.

Asset vs Character: When to Use Which

Use Assets ForUse Characters For
Single animationMultiple animations (idle, walk, run)
Objects/itemsPlayable characters or NPCs
Effects/particlesEntities that move around the world
Static props with animationAnything with directional sprites

Exporting Assets

Asset exports work the same as characters:

  • PNG spritesheet - All frames in grid
  • JSON atlas - Frame data and timing

Assets export without directional variants (since they don't have multiple facing directions).

Best Practices

Keep Asset Images Simple

  • Clear subject on plain background
  • Single object per image
  • Consistent lighting/style across related assets

Match Your Art Style

If your game has pixel art characters, use pixel art assets. AutoSprite works with any art style, but consistency is key for your game's visual cohesion.

Name Assets Clearly

Use descriptive names:

  • "coin_gold_spinning"
  • "chest_wooden_open"
  • "explosion_fire_small"

This makes it easier to find and organize assets as your library grows.

Next Steps

Learn about export formats for your game engine:

Export Formats