AutoSprite

How to Use AutoSprite

Step-by-step guide to creating your first spritesheet. From character upload to game-ready export in 5 simple steps.

This guide walks you through creating your first spritesheet with AutoSprite. By the end, you'll have a complete character animation ready for your game.

Before You Start

You'll need:

  • A character image (PNG or JPG, any size)
  • A free AutoSprite account
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Pro Tip:

For best results, use a character image with a clear silhouette, front-facing or side-view pose, and minimal background clutter.

Step 1: Upload Your Character

Upload interface
The character upload screen
  1. Click "New Character" in the sidebar
  2. Drag and drop your image, or click to browse
  3. Give your character a name (e.g., "Knight", "Wizard")
  4. AutoSprite will analyze your image and detect the character
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Characters work best when they fill most of the image. Crop tightly around your character before uploading.

Step 2: Select Animations

Animation selection
Choose which animations to generate

Select the animations you want to create:

AnimationDescriptionBest For
IdleSubtle breathing/standing loopAll games
WalkWalking cycleRPGs, platformers
RunRunning cycleAction games
JumpJump arcPlatformers
AttackCombat animationAction, RPGs

You can also create Custom animations by describing the action you want.

Step 3: Generate

Generation progress
AutoSprite generating your animations

Click "Generate" to start. AutoSprite will:

  1. Create AI video loops for each animation
  2. Extract frames from each video
  3. Remove backgrounds automatically
  4. Assemble your spritesheet

This typically takes 30-60 seconds per animation.

Step 4: Preview Your Animations

Animation preview
Test your character with the built-in preview

Once generation completes, use the preview to test your character:

  • Arrow keys/WASD - Move your character
  • Spacebar - Jump (if jump animation exists)
  • Click - Attack (if attack animation exists)

Not happy with an animation? Click "Regenerate" to create a new version.

Step 5: Export

Export options
Download your spritesheet

Click "Download" to export your spritesheet:

  • PNG Spritesheet - All frames in a single image
  • JSON Atlas - Frame positions and animation data

The JSON file includes frame coordinates, timing, and animation loop information that game engines can read directly.

What's Next?

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Game Engine Guides

Learn how to import your spritesheet into Unity or Godot

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Custom Animations

Create your own animations with the Custom Animation Wizard

Unity Integration Guide